Parvazeghalam/ Gamification is a set of strategies and processes for the purpose of addressing the challenges through application of distinct features of the game and in other words, the integration of elements and principles of the game in different organizational and individual fields. For the term gamification, the words game working and game development or game creation could be considered as equivalents but in different terms the gamification is game mechanism for activities that are not games.
In 2011 an interesting definition brought up that was ; the injection of game elements to non game activities.
the inherent philosophy of the gamification is: in every work and activity there is a game element that when discovered then the relevant activities and existing challenges can be solved more easily and effectively. Today this subject in different fields like Health, marketing and education is used.
Entering games into the educational process has many advantages But it is necessary to implement this method properly and with a clear strategy.
However this subject ( Use of game elements) has a long history and taking benefits of the games through scoring ( as a visible indexes of progress ) , signs (Symbol of achievements) , score boards ( competitive ranking) are of such subjects used in ancient times.
Today there are various the teaching methods. The goal of them is to be more effective and improve the quality of learning, considering today’s world, education plays an important role in the individual cultivation and training of people and as whole in the society. Deploying this techniques can scale up its effectiveness for the new generation who are no longer interested to the old methods.
The usage of the gamification in training is the entry of the game elements into the learning process. The gamification in the training leads to the changes of the format of training courses and the rules , even the Communication between the staff and the teacher and Experts, managers and other trainees and learners. Because the philosophy of introducing games into education and training is to make more active role in class.
This point should not be forgotten that in present era
Despite of many the human progress and developments in various fields, Part of the task of transferring information and training them is dedicated to the game, instead the teacher takes in more Management and guiding role.
The history of introduction if the game to training or so called Game-based learning is attributed to Dmitri Mendeleev the Russian scientist the Periodic table designer. Because he used the card games to categorize chemical elements to understand the logical relationship between them and the empty spaces in the table were specified which were relevant to the not discovered elements which was related to the undiscovered elements whose properties were approximately known. perhaps in that time he would not know that he is inventing gamification in education.
There are two type of games . First the entertaining games that can help in teaching. Second the games specifically made and developed for the purpose of training. The interesting point in gamification is not the very game itself but the elements are viral and a game for merging in teaching and learning should have features like being narrative, Feedbackable and entertaining.
Gamification causes the learning to be associated with entertainment and excitement which is the demand of new generation and today’s world and creativity platform maker and Critical Thinking problem solving skills and personal learning experience because the games always require decision making and problem solving.
The gamification By integrating the teaching and learning environment into an interactive and entertaining atmosphere improves the level of employees interaction. When learning process becomes a game , the learners would easily keep the learned subjects in mind and is more likely to use that information in the actual work process. So the gamification causes Therefore, the gamification improves brain function in learning, as well as increasing scientific efficiency and better learning. However, it’s better to have a specific strategy in performing this method.
The gamification is a technique that the designers would use game play elements In non-game settings.
this technique increases the User interaction with a product or services. The designers by putting the suitable entertaining properties like Scoreboards and signs in a system use internal motives so that they enjoy using it more. Concerning the importance of the gamification, today in this article from Iran business coaching website, we are decided to explain what is gamification and how attracts more audiences.
Dr. Hossein Chenari, the founder and director of avicenna International College